An interactive wall installation that aims to create awareness about borders and walls between countries around the world.
The number of walls between nations has increased dramatically over the past decades, specially after 9/11. Fear, insecurity, migration and recent events like the refugee crisis or the deplorable terrorist attacks, are some of the reasons that have deeply influenced the decisions made by governments to build physical walls to protect their borders from their country neighbors. Even though we may be aware of this information, looking at the "big picture", as this project intends to show, allows the user to look at how the number of boundaries has changed our contemporary political world map.
As a result, we have created The Wall Map, an installation where users will be able to travel through time and explore how new borders and fences have been established since 1960 up to now, including those who have been already announced that will be build in the future.
About the installation:
It was made of a big piece of acrylic (60 inches X 40 inches) and about 500 LEDs that together stand in one a metal structures (the ones that hold the white boards). There are also two enclosures that should stand in a platform where the user can control what is being displayed in the map, as well as two sensors in the floor that when two persons stand in there, it triggers a projection of images that show the real situation in those borders.
This project was presented in the ITP Winter Show in December 2015.
With my partner in this project: Michelle Hessel.
The Wall Map Video
Open Data Government App
An app for smartphones that sends us information about the new laws in Peru, who worked on them, and how are they beneficial for us.
For this project, I wanted to figure out how can Government Data contribute to government´s stability in South America because it would shed light on the larger question of how to promote an effective dialogue between the government and its citizens.
My hypothesis was that: to have access in a simple and intuitive manner to government data improves the quality of democracy and consequently contributes to the government stability.
I’ve always felt really intrigue in understanding how people communicate. For example: Why are there people more capable of changing someone’s mind with their own ideas? Why are there people more easily influenced than others? How do we create conversations in a world where everybody has a different opinion? And definitely because of the way our world is structured, how do we create a conversation between individuals that have different levels of access to decision making in a country?
We design technology to improve dialogue between people but we never go back to the most basic idea of dialogue, the one that exists even before talking about apps, user interfaces or lines of code.
Many years ago, cafés were a place of discussion on important topics: politics, how we want to see society, how we want to develop as a country, but not only cafés, but libraries, student centers and so on. Nowadays, in many countries and situations we can hardly find dialogue opportunities. For example, in countries like Peru, political parties do not represent anybody anymore, there is no place to mobilize ideas, train leaders or future politicians or even to form ideas for the political agenda. Governments communicate with the citizens in a traditional manner through consultations, including election, which is a long, complex and expensive process that involve consulting with all the citizens. Therefore, this is no longer a useful tool for a citizen to supervise in a way or another our country leaders’ performance.
Dialogue is the only tool we have to settle conflicts peacefully, but this is not an idea as old as the very same idea of democracy which we have not evolved that much with. The big modern problem of dialogue is slowness. And because of this, How efficient is this in our present world? How can we use technology to create a mechanism that will help improve the dialogue between two parties that are usually conflictive? For example, the government and the citizens.
CONGRESO DE LA REPÚBLICA is an app for smartphones, that could also be adapted as an SMS based system for rural populations where there is no use of smartphones, that sends us information about our new laws, who worked on them, and how are they beneficial for us. This could represent the first step to have informed citizens and to start creating a dialogue between us and our representatives.
This system would include a feedback option where citizens could send opinions, rank the information they receive and even choose in a more personalized way which are his/her interests of topics or where do he/she lives, they could receive information based on that.
An interactive documentary about the unrestrained times of Graffiti in New York.
This prototype was developed using Unity to create a scene that could represent a subway station in the 1980s. For this, we took pictures of real textures from an actual station to apply those textures to the objects in the scene.
We also wrote a script based on research made about the Graffiti scene at that time, and we used the DepthKit to shoot the interview.
Graffiti Interview [draft]
A collective storytelling visualization of the significance of language in our cultural identity.
Role: Research, Content Architecture, Visual Design and Fabrication.
This installation was designed for people to come and tell their stories answering “How does language shape your cultural identity?”. The audience for the New Latin Wave Festival, where this project was presented, were mostly Latin American immigrants, so talking about the relationship between language and cultural identity is something predominantly.
The main goal was to gather information and data about the attendees in the shape of digital patterns that would create a final design piece that represent those stories.
The design of the piece:
The project was designed so different people can contribute to the final design, turning it in to a collective storytelling project. By pressing a key in the keyboard, they could speak to the microphone and the computer will automatically code the speech and turn what it’s being said into graphics. Once they are done, they can stop, and the next pixels will stop being generated. The next person can come and repeat the process.
At the end, a bigger design including the stories of all the attendees was created.
As we strive to digitally replicate the real world with larger screens, higher resolutions, and better graphics, we ironically destroy the natural world we attempt to imitate. Replicating Nature confronts the individual with projected growing flowers that reverse their growth (until disappearing) when they are approached, portraying our desire to reproduce nature while actively destroying it.
For this installation, we used proximity sensors connected to Arduino hidden under the flower pots to detect the presence of people. The videos in full color (worked using After Effects) recreating the growing process of a flower are being triggered sending the values from the sensors to Max MSP and being projected using MadMapper against thin pieces of acrylic, giving the effect of a hologram.
Once someone approaches the installation, the videos are affected and turned into black and white, rewinding the growth of the flowers and finally disappearing.
For the ITP Spring Show 2016, we created a physical installation using iPad screens to display the videos and invite people to experience them.
(not) Wasted Project - Episode 1: Dumpster Diving
(not) Wasted Project - Episode 2: Farmers Market
(not) Wasted Project - Episode 3: The Lunch
Class # 1: School Management by Betsy Devos
Betsy Devos gets on my nerves. It’s not only that she is absolutely incompetent but every time she talks I get annoyed by everything that comes out of her mouth.
On my last semester at ITP, I took the class Teaching as Art with Taeyoon Choi. We spend a lot of times talking a lot about Syllabus and how they should become a Manifesto, that first interaction between the teacher and the student. He used to talk about it in a really poetical way and It’s been amazing to think about the Syllabus as an document that points to the hills, to this ideal class. “The language of the syllabus should be the language that you would like to hear spoken in the class (…) One should when reading a syllabus feel a kind of delight – and want to read it aloud.” (from Notes on Dunce Cap by Jesse Ball)
For this assignment, I wanted to work with all the transcription from the first interview Betsy Devos had in the Senate. I remember watching that interview and asking myself how much of a joke this woman was pretending to be the Secretary of Education, and not knowing anything about it. I thought that the best way to show this, was creating a syllabus based on everything she said, to show under this document structure what she has to offer. I scrapped the CSPAN webpage and took the noun phrases from her transcriptions to build a document with them.
Here’s my CODE from scraping the text that corresponds only to Betsy Devos. Then, I used TextBlob to take the nouns and phrase, using THIS.
Separately, I took the structure of the first part of a syllabus and erased certain parts. They I manually filled those blanks with phrases from the list.
Class # 2: Creative Narrative by Sean Spicer
For the second iteration of this project, I decided to work with Sean Spicer. He's definitely funny and it's one of those characters that when I see talking, I can't stop thinking how creative he is to say the things he says. We have to admit that he's also funny. And, as Betsy, he also gets on my nerves.
I used selenium to scrape some of his best appearances and put together this SYLLABUS about how he could teach Creative Narrative. This time, I also put together a small STORY, based on Pinocchio and replacing words he always uses.
A temperature sensor that will alert you when temperature gets too low, so you know it's time to wear a sweater.
Using old cassettes and some potentiometers controlled by Arduino and Max MSP, we designed the Twisted Tape: an old cassette that screams when you twist it. It not only screams, but you can scroll through different screams and control de speed of them. Some funny noises may surprise you.
Historias de Papel
What I take with me: "Definitely one of the most enriching professional experiences I've ever had. An amazing team and tons of stories, characters and images to share with everyone."
Host: Jimena Lindo; Director and Script: Gonzalo Benavente; Producer: Ana Paola Durand; Executive Producer:Francesca Rodriguez / Angela Galluccio; Assistant: Silvana García Lertora; Editor: Iván Cavero; Art Director: Grecia Barbieri; Camera: Arturo Távara / Sandro Palomino / Fred Fuentes
Historias de Papel is a Tv show transmited through Plus Tv (Channel 6 of Movistar Tv). This show is dedicated to literature and its host, Peruvian actress Jimena Lindo, takes us every chapter through the story of a different book. We combine fictional sketches of different parts of the story and interviews with artists, writers and musicians that have been influenced by the book. Our first season, launched in 2013, was called "My first book", where we dedicated it to the first books we read in our lives. This season was composed by 15 episodes that included: Alice in Wonderland, The Little Prince, Dracula, Pinocchio, The Extraordinary Journeys of Jules Verne, Little Woman, The Wizard of Oz, Treasure Island, Tom Sawyer, and others.
The second season has been launched in September 2014 and it is dedicated to Universal Classics of all times. Our first premiers have been: Sense and Sensitivity, The Death of Arthur, Horror Stories of Edgard Allan Poe and Don Quijote de la Mancha. The weeks to come we will be premiering Moby Dick, The Singular Life of Albert Nobbs, The Great Gatsby and many others.
You can also read about other TV Shows I participated on here.