The logo is inspired by the verticality of the warp, which is the first set of material(s) that warps the structure of any weaving loom. In contrast, all of the text content uses an extended version of the typography as if it is being weaved through the website - and naturally having a more horizontal presence.

The logo is inspired by the verticality of the warp, which is the first set of material(s) that warps the structure of any weaving loom. In contrast, all of the text content uses an extended version of the typography as if it is being weaved through the website - and naturally having a more horizontal presence.

 WARPING THE FUTURE - How Craft led to the Digital World as we Know it (2021)

This digital exhibition explores the connection between the history of crafting and computing by highlighting the tools & the women that continuously weave this story.

This exhibition was commissioned by the Gottesman Libraries at Columbia University with the support from the Eugene E. Myers Trust, in collaboration with Renata Gaui.

Credits:

Concept, Content & Production: Francesca Rodriguez Sawaya & Renata Gaui

Fullstack development: Matthew Ross

Augmented Reality: Mithru Vigneshwara

3D Art: Mint Boonyapanachoti

Exhibition is open and available on www.warpingthefuture.online.

the exhibition

The exhibition is divided into three stations, and some of the content is available on augmented reality when using a phone or a tablet.

01. Humans as Machines: This station explores history through a selection of weaving looms, highlighting the different techniques and communities that pioneered in the practice. Through a total of five curated looms, users can learn more about the specific tool, how it was used and the type of textiles it produced, as well as the cultural impact it had in the history of textile production. Each one was designed in 3D to give users the opportunity to look at it “from a closer point of view”, as well as to place them around themselves through the use of AR.

warping-24-arvideo.gif

02. Humans automating machines: In this station, users explore how the punch card system led to the invention of computational algorithms and consequently, the invention of the first computer. Users are also able to design their own punch cards and turn them into a digital weaving pattern.

mockup_v2_03.png

03. Machines as Humans: As a way of continuing exploring how weaving and computing share a common line in history, this station presents a curated collection of projects that connect the past with the future through the use of tools, techniques, and narratives.

 
warping-buttons-02.png
 

ARTIST TALKS

Followed by the launching of the interactive installation, we curated and produced a series of Artist Talks “In Conversation with”, where we invited 3 artists that were featured in the third station of the exhibition to share with our participants more about the work they’ve been developing in the intersection of technology and textiles.

warping-instaFilter.png